Zack's debut game, Havoc Gen Zero, was called "a revelation," "a masterpiece," and "the most unique and addictive card game in years." Hence he's grown rather pompous.
Pamplemousse: French for "Grapefruit" 🍊 · Moose: English for "Moose" 🫎
Put them together and what do you have? A citrus-loving dynamic duo of game design.
What sets us apart is a hands-on, designer-led approach. We work collaboratively with client teams, iterating rapidly through playtesting and feedback to deliver polished, production-ready designs that align with both creative vision and business goals.
Zack's debut game, Havoc Gen Zero, was called "a revelation," "a masterpiece," and "the most unique and addictive card game in years." Hence he's grown rather pompous.
Cole has been Zack's co-designer from the very beginning — the real brains behind Havoc Gen Zero. A lifelong gamer with deep appreciation for mechanics-driven design.
What people say about working with us.
"Zack is one of the most capable and innovative game designers I've ever had the pleasure of working with… a force multiplier and a true collaborator."
"I had a fantastic call with Zack... He immediately grasped the essence of our world and game and created a complimentary design that instantly felt like part of the greater franchise."
"His creative mind is never restricted by a container."
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Project-based and monthly engagements available. Let's talk about your game.
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